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reference · sprites

Sprites·

Every block in the Sprites and Groups drawers, one page each, in the order the code room shows them. Generated from the same block table the code room's blocks come from, so a block is on this page exactly when it is in the code room.

block drawer
createSprite Sprites
var sprite = createSprite Sprites
sprite.setAnimation Sprites
sprite.x Sprites
sprite.y Sprites
sprite.velocityX Sprites
sprite.velocityY Sprites
sprite.scale Sprites
sprite.height Sprites
sprite.width Sprites
sprite.visible Sprites
sprite.rotateToDirection Sprites
sprite.rotation Sprites
sprite.rotationSpeed Sprites
sprite.debug Sprites
sprite.isTouching Sprites
sprite.bounce Sprites
sprite.bounceOff Sprites
sprite.collide Sprites
sprite.displace Sprites
sprite.overlap Sprites
sprite.setCollider Sprites
sprite.frameDidChange Sprites
createEdgeSprites Sprites
leftEdge Sprites
rightEdge Sprites
bottomEdge Sprites
topEdge Sprites
edges Sprites
sprite.pause Sprites
sprite.play Sprites
sprite.previousFrame Sprites
sprite.nextFrame Sprites
sprite.setFrame Sprites
sprite.shapeColor Sprites
sprite.tint Sprites
sprite.alpha Sprites
sprite.setVelocity Sprites
sprite.setSpeedAndDirection Sprites
sprite.getDirection Sprites
sprite.getSpeed Sprites
sprite.pointTo Sprites
sprite.mirrorX Sprites
sprite.mirrorY Sprites
sprite.getScaledWidth Sprites
sprite.getScaledHeight Sprites
sprite.depth Sprites
sprite.destroy Sprites
sprite.frameDelay Sprites
sprite.friction Sprites
sprite.lifetime Sprites
sprite.mass Sprites
sprite.bounciness Sprites
// Comment Sprites
createGroup Groups
var group = createGroup Groups
group.add Groups
group.remove Groups
group.clear Groups
group.contains Groups
group.get Groups
group_isTouching Groups
group_bounce Groups
group_bounceOff Groups
group_collide Groups
group_displace Groups
group_overlap Groups
group.maxDepth Groups
group.minDepth Groups
group.destroyEach Groups
group.pointToEach Groups
group.setAnimationEach Groups
group.setColorEach Groups
group.setColliderEach Groups
group.setDepthEach Groups
group.setHeightEach Groups
group.setLifetimeEach Groups
group.setMirrorXEach Groups
group.setMirrorYEach Groups
group.setRotateToDirectionEach Groups
group.setRotationEach Groups
group.setRotationSpeedEach Groups
group.setScaleEach Groups
group.setSpeedAndDirectionEach Groups
group.setTintEach Groups
group.setVelocityEach Groups
group.setVelocityXEach Groups
group.setVelocityYEach Groups
group.setVisibleEach Groups
group.setWidthEach Groups
// Comment Groups