spawn · the docs
Make a game. Ship it.·
Start from a starter game that already works, make it yours, and build it with Claude as player two. When it plays, share it on Spawn Point with one link.
Four stations, left to right·
01 pickPickContinue one of your games, or start one from a starter game.
02 designDesignFive lines in your own words: what the game is, how you win, how you lose.
03 makeMakeTurn the knobs, then the five rooms: art, the map, sound, layout, the code.
04 shipShipPlay the exact game once more, then share it on Spawn Point.
Find your way·
level by levelThe walkthroughYour first game, start to finish. The same quest the companion runs on your phone.
claudePlayer twoHow to ask, what comes back, the beacon, and what is kept.
03 makeThe roomsArt, the map, sound and music, layout, and the code with its checker.
spawn pointSpawn PointThe Hall of Fame, the lobby, notes for the maker, and a page for every game.
by roomQuestionsEvery question students ask, sorted by the place in the studio you ask it.
a to zGlossaryEvery word spawn uses, in one sentence each.
the engineReferenceEvery block, one page each, and what is different from code.org.
picturesThe libraryThousands of sprites and scenes: whose they are, how to draw your own.
25 + blankStarter gamesEvery starter game, how it plays, and every knob it has.
on your phoneThe companionPress Help in the studio and scan the code: this help, following the studio as you move.
/youYou and player twoYour page: your shared games, and how you work with player two.