Skip to content

spawn · glossary

Glossary·

Every word spawn uses, A to Z. The companion's Glossary tab shows the same words, with a search.

word what it means
alpha A whole game, with its own screens. Next: a way to play again, and sprites removed when they are done.
art pack A matching cast of pictures, filled in one click in the Art room: player, things to collect, hazards.
background What is behind everything in your game: just a color, a picture, or a sprite grown to fill the screen. A long scene scrolls with the camera and loops.
beacon Your call for help when player two cannot fix it: two lines on what should happen and what happens instead, sent with this game's trail.
beta A game that plays again and cleans up its sprites. Next: tidy code, labeled with comments.
blocks Your code as pieces you drag and snap together. The same program as the text.
can it be won? The map room's check: it tries your level with your game's own speed, jump and gravity and outlines anything a player cannot reach.
card A screen of words between the parts of your game, like How to play or The end. It stays until the player presses SPACE.
checker Reads your code every time it changes and gives your game a stage: prototype, alpha, beta or gold, or won't start.
co-op log Every round with player two: what you asked and what you kept. Sent with your game only if you tick the box.
companion This: spawn's help on your phone or tablet. Linked, it follows the studio.
console Under Tools: what your game printed, what went wrong, and a line to check a value right now, like player.x.
cutscene A short scene between the parts of your game: shots that play one after another, with words, and something moving across. SPACE skips it.
decoration A picture you put on your game in Layout. It sits behind every sprite and touches nothing.
design lines The five lines at the top of your code: name, goal, who you are, how you win, how you lose.
despawn Take your game off Spawn Point for good. You can do it any time, from any computer you sign in on.
draw() The function your game runs again and again, 30 times a second. Each run is one frame.
earlier copies In the game menu: a copy of your game from every time you shared it, and from before anything big was thrown away. Open one to go back.
frame One picture of your game. The game draws 30 a second, moving things a little each time.
function A named set of steps you can run by its name, like draw() or createSprite().
game speed The menu in Tools (the wrench under the game) that slows it to half, slow or crawl while you test. The game you share is not changed.
gold The checker's top stage: built the way finished games are built.
Hall of Fame The games on the front of Spawn Point, picked for everyone to play.
hitbox The invisible box that decides when two sprites touch. Hitboxes, under Tools, shows it.
keep or drop How a change from player two arrives: line by line, each one yours to keep or drop before it goes in.
knob A setting on 03 make with a slider, a color or a text box. Each knob is one line in your code.
level One map of your game. The map room can add, remove and check them.
library The pictures and sounds spawn gives you to use. Search them by word.
lobby Every shared game on Spawn Point, open to you while you are signed in.
Mine Your own pictures in the library: what you drew or uploaded. They follow you to your next game.
Piskel The pixel art editor in the Art room, under Draw.
player two Claude, the helper on the right side of the studio. It suggests changes as lines you keep or drop; it never changes your game on its own.
playtest Play your game the way a player will. The Playtest button gives the game the whole middle. On 04 ship, Run the exact code plays it the way Spawn Point will.
prototype A game that runs, with no start or end screen yet. Next: a start screen and an end.
room Art, The map, Sound, The code or Layout: where you change one part of your game. Rooms open from 03 make.
Saved to the server The button at the top right when your game is kept, ready on any computer.
share Share my game puts your game in the lobby on Spawn Point and gives you its link. Update my link puts your latest changes on the same link.
slot A place in your game waiting for a picture (in Art) or a sound (in Sound).
Spawn Point Where games live once they leave the studio: the Hall of Fame on the front, the lobby, and a link for every game.
sprite A thing in your game with a position, a size and a picture: the player, a coin, an enemy.
starter game A game that already works, to start from. spawn has twenty-five, from Starter to Space 3D, plus Blank.
station One of the four steps along the top of the studio: 01 pick, 02 design, 03 make, 04 ship.
strip The row of tabs under your game: one for each level, card and cutscene, in order. A tab plays that part, and player two works on that part only.
student ID and PIN How you sign in to spawn, glitch and launch: your student ID and your PIN.
text Your code as typed JavaScript. The same program as the blocks.
tile One square of a map: a wall, a coin, a spike, the start, the exit.
undo Take back the last change. Under the game, or Ctrl+Z. Redo, beside it (or Ctrl+Y), puts it back. The number beside them opens your history: every change in words, with a button back to each.
variable A name for a value that can change, like var score = 0;.
watch Under Tools: a value kept on screen while the game runs, like player.y.
won't start The game will not run as written. Fix the red items before you share.
x and y Where something is on the 600 by 600 screen. x grows to the right, y grows downward. The middle is (300, 300).