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math · reference

map·

Moves a number from one range into another: map(mouseX, 0, 600, 0, 255).

use
map(value, start1, stop1, start2, stop2)
value
the block starts with 0.9
start1
the block starts with 0
stop1
the block starts with 1
start2
the block starts with 0
stop
the block starts with 100
kind
a value: it goes inside another block
drawer
Math, in the code room's blocks

player two knows this block

Ask it how map works in your game.