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math · reference

atan2·

The angle toward a point: atan2(target.y - y, target.x - x) aims at a target.

use
atan2(y, x)
y
the block starts with 10
x
the block starts with 10
kind
a value: it goes inside another block
drawer
Math, in the code room's blocks

player two knows this block

Ask it how atan2 works in your game.